Glad You Thought Of It

7th Sep 2020, 12:00 AM in Iron Man
Glad You Thought Of It
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Author Notes:

7th Sep 2020, 12:00 AM
It's all well fine and good to make an insidious plan. But god help you if it ends up being the same as the villain's plan. Then it's just embarrassing, and one of you is going to have to change.

For the curious, the party's class selections are, in order of introduction:
- Rhodey: Pilot. Similar to a Fighter with some built in firearm proficiencies, their true area of expertise is in vehicle usage.
- Pepper: Executive. A Rogue variant, the executive trades practically all their combat skills for socially-oriented abilities, as well as a few Dexterity-based skills, and they are very good at gathering resources.
- Coulson: S.H.I.E.L.D. Agent. Despite being designed for a few specific modules, Agents can easily be folded into a number of campaign settings, though with their combat expertise and advanced investigative skills, they represent the upper limit of what most GM's are willing to run in more "realistic" games.
- Tony: Executive/Artificer multiclass. Although most combat-oriented players would chafe at the notion of taking a level in Executive, and most players interested in running an Executive tend to prefer avoiding combat-heavy games, GM's should be VERY careful letting this combination stand, as an Executive's talents for accumulating wealth and resources can pair dangerously well with an Artificer's ability to craft overpowered items in the wrong hands.
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