Fire Away

26th Oct 2020, 12:00 AM in Industrial Investigations
Fire Away
<<First Latest>>

Author Notes:

26th Oct 2020, 12:00 AM
Good players are prepared for every occasion. Until they're not. And good DM's are prepared for good players. Until they're not.


26th Oct 2020, 12:29 AM
So, new reader who just binged the archive.

So far, so good. I was a reader of Avengers, Roll Initiative as well.

If I have to nitpick, I just wish it wasn't d20-based. What can I say, I'm a GURPS fanboy. I've used other systems, and my least favorite was... Pokéthulhu, though I'm not sure I understand the rules properly. After that was D&D. I just don't much character for Character Classes or Alignments. I like things more nuanced and flexible. As stated, though this was a nitpick. I expect everyone else will be more than satisfied with your choice, or else, will prefer it! XD

Edit: Then again, I haven't actually played or even read the books specific to tweaking GURPS into a more D&D style game, so the joke could be on me and you may already be using a blended, fictional system for your story, a la Darths & Droids.
30th Oct 2020, 7:12 PM
Hey there! Thank you so much for reading and commenting!

I'll admit I really don't know about GURPS myself, only games I've played are Pathfinder and 5th edition D&D, so I stuck with a d20-based system largely out of familiarity. But never fear, the system in place is entirely fictional, and even in-universe is designed to be as adaptable as possible. Kind of has to be if you want to make a group like the Avengers come together. XD

Anyways, thanks again for reading, and I hope you enjoy what's to come.
31st Oct 2020, 8:44 PM
If you enjoy pen and paper RPGs, I do recommend at least giving GURPS a glance...

...oh, idea. Kindly disregard if you're far enough ahead on your plot that it won't work, or if you just don't have time to even fake-learn other systems, but wouldn't bouncing between systems be a nice way to deal with the Marvel Cinematic Universe? That is to say, certain games use certain RPG systems, and maybe every now and then they try one of the more "universal" systems, but keep coming back to whatever one you prefer. However, the constant shifting explains characters seemingly being abandoned, coming back later with more power, less power, etc. Sometimes, the players could make mistakes (or find exploits). Sometimes, it would be on the GM.
1st Nov 2020, 12:00 AM
That's not TOO terribly far off from the plan that I currently have in place, actually. To break it down a bit: the fictional system the players are using here is famous in-universe for having numerous modules to cover a wide variety of campaign settings and stories. In THEORY they can be crossed over, but in practice most GM's consider it too troublesome to bother with because some of the campaigns and classes are horrifically unbalanced when put together. I'd go into more detail, but that'd get a bit too close to spoiling future plans for my taste. ;)

To present a chapter-specific example of how these systems generally play off each other, though: from an in-universe standpoint, COULSON should be the most optimized character of the four going by build alone, particularly for what was intended to be a corporate espionage campaign. Tony's Executive/Artificer build is actually supposed to be subpar, Rob has only managed to make it work through a combination of min-maxing his stats well beyond what most players would find acceptable, exploiting backstory traits specific to this campaign, and taking advantage of the GM's desire to kill him "fairly". And even then, Pepper is still better-optimized for this specific campaign than Tony is, if it weren't for the GM throwing more combat encounters at him as part of a larger plan he'd be sitting around twiddling his thumbs.
1st Nov 2020, 8:38 PM
Heh, it really is starting to sound like GURPS, then. XD Just to get it (mostly) out of my system:

Even if it never matters to this story, I just recommend anyone remotely interested in pen & paper RPG's give the Generic Universal Roleplaying System (GURPS) a look. GURPS is like a laid back version of The Borg from Star Trek. "Resistance is futile. You will be assimilated. Or we'll adapt to you. Either is cool." If you ever are interested in it, like most games nowadays, you can get a free .pdf of GURPS Lite to get a basic idea of what it like.
Hosted by ComicFury
© 2020 - 2022 This webcomic is a fan-based parody and protected under Fair Use. All characters and images are owned by Marvel Studios, the Walt Disney Company, Universal Pictures, and Sony Pictures.