Character building is one of my favorite parts of any RPG, I'm super keen to see how they build Captain America in this system. Will the super soldier template from the Hulk game be used in someway? Excited to find out.
Also stop daring the DM to increase the difficulty, it never ends well!
Gwyn is in the game? Aka Pepper Pots from the Iron Man game? Wonder who she plays? Ooh, maybe Howard Stark? Can't think who else would fit.
With respect to the character building thing, indeed it has been one of my favorite parts of RPGs as well. Good thing, too, since I kind of stink and managing my time and playing well with others. ^^' I moved like 12 years ago, after having gone about 8 years without a regular gaming group (and thus having played a game). I've failed multiple times at launching a new game (I'm just not good at being a GM), so now I haven't actually played in almost 20 years... >.>
Still, I keep tweaking characters, templates, etc. because I just think in RPG terms.
Relatable content, I have at least 10 characters I never got to do anything with because my group switched from Pathfinder to 5E and I just... cannot handle that system. By which I mean I can play 5E just fine but I have no fun with it mechanically.
Technically two of them made their way into the few 5E games I played, but they were extremely watered-down so I still count them in the pile of "unrealized absurdity".
Aye. I'm a GURPS fanboy, as I've made abundantly clear if not here, than in my the rest of posts under a variety of comics here on Comic Fury. XD Granted, I hardly have a wealth of experience:
*Five to seven years of GURPS Third Edition (Revised) (everything else overlaps with this).
*Two simultaneous campaigns using West End Games Star Wars RPG for two to five years.
*One campaign using Dungeons & Dragons 3e., for about 6 months. Yeah regular 3e and I had to miss a bunch due to college classes.
*A handful of sessions using Old World of Darkness.
Never got to actually run him, but I still regret being unable to actually run my Albino Pixie Fairy Mage with a lisp (named Elric!) for a Hackmaster (the official one, built on AD&D). No offense to D&D fans, but if it turns out I'm bad at all of these systems, D&D 3e is where even I noticed it. It felt like I was constantly over or powered or under powered... and the former was usually me to messing up the rules in my favor, because I was just so confused by them. I mean, made plenty of mistakes in the other games, but I still found them fun.
Slightly tying this into the above, I'll post a template for Super Soldiers from GURPS (Fourth Edition):
Man Plus [500 points]
You have the same abilities as a normal human being, but enhanced to the limit of human performance and, in some ways, beyond it. You aren’t indestructible, though, and still need to rely on external protection and defensive maneuvers to avoid lethal attacks. Your abilities may be the result of an incredibly advanced training regimen, drugs, scientific or magical enhancements, or a combination of all three.
Attributes: ST 20 [100]; DX 20 [200]; IQ 11 [20]; HT 20 [100]. Secondary Characteristics: Dmg 2d-1/3d+2; BL 80 lbs.; HP 20 [0]; Will 13 [10]; Per 11 [0]; FP 20 [0]; Basic Speed 10.00 [0]; Basic Move 10 [0]. Advantages: Appearance (Attractive) [4]. Combat Reflexes [15]. Fit [5]; and one of the following gadgets:
• Superalloy Chainmail: Damage Resistance 16 (Breakability, DR 16, SM 0, -30%; Can Be Stolen, Forcible Removal, -10%; Flexible, -20%; Partial, Torso, -10%) [24] + Perk: Skintight [1]. Features: DR 24, 24 HP, 27 lbs.
• Superalloy Medium Shield: Defense Bonus 2 (Breakability, DR 10, DB 2, -30%; Can Be Stolen, Quick Contest of ST, -30%) [24] + Perk: Striking Surface [1]. Features: DB 3, DR 10, 80 HP, 10 lbs.; cover DR 30. Disadvantages: A total of -25 points from Bully [-10*], Callous [-5], Charitable [-15*], Code of Honor [-5 to -15], Fanaticism [-15], Honesty [-10*], Increased Consumption 1 [-5], Intolerance [-5 or -10], Maintenance [Varies], Megalomania [-10], Pacifism [-5 to -15], Selfish [-5*], Selfless [-5*], or Sense of Duty [-2 to -20]. Wildcard Skills: Fist! (VH) DX+1 [36]-21; one of Drive!, Move!, or Throw!, all (VH) DX-2 [6]-18. Ordinary Skills: Two of Breath Control (H) HT-1 [2]-19, Cloak (A) DX [2]-20, Dancing (A) DX [2]-20, Driving (A) DX [2]-20, First Aid (E) IQ+1 [2]-12, Games (Sports rules) (E) IQ+1 [2]-12, Leadership (A) IQ [2]-11, Lifting (A) HT [2]-20, Savoir-Faire (E) IQ+1 [2]-12, Shield (E) DX+1 [2]-21, Singing (E) HT+1 [2]-21, Sports (Any) (A) DX [2]-20, Stealth (A) DX [2]-20, or 2 points in any Combat Sport.
* Multiplied for self-control number; see p. B120.
Notes: One of the classic versions of this type of hero is the “super-soldier,” a normal man transformed into a superhuman warrior. Americans think of Captain America, but any country could have such a patriotic hero.
A lower-powered version of this template usually reflects a character whose abilities come from intensive training, including few or no superpowers. Such heroes are less likely to have armor or shields, relying instead on avoiding getting shot at; they may even carry guns of their own.
For a higher-powered version of this template add Enhanced Time Rate and the ability to parry bullets, along with more impressive boosts to strength and speed. Superhuman senses and brilliant intellect can also be useful. Or look at the Archetype (see p. 41) for a closely related variant.
Playing the Role: You’re as good an athlete as anyone has ever seen, and your fighting style reflects your physical gifts. Your defenses let you get close to a gunman so you can disarm and incapacitate him hand-to-hand. To boost your performance further, use the extra effort rules (pp. B356-357). Outside combat, you’re physically attractive, perfectly coordinated, and all but tireless. Consider acquiring a skill that lets you make a good impression in social situations, such as Dancing or Savoir Faire.
Oh, and here is an example of this in action... including how to make it work as Captain America.
Author Notes: