Some of us take our games a little more seriously than others, which means we tend to take our losses a little more seriously. In these instances, it doesn't hurt to have someone a little less invested around to keep us grounded so we don't go turning into maniacal supervillains. But then, if you're suitably motivated, nothing's going to keep you from your lofty aspirations of costumed crime.
Unless you're going in a completely unforeseen direction, I like where this is going. The hero facing off against their evil opposite. Sometimes on even footing, but who often has an edge in their main strength (actual Strength, speed, intelligence, resources, patience, etc.). It is a classic trope for a reason, and why the MCU is all the poorer not just for establishing the lazy "Villain dies/is killed at the end of the film" trope, but for specifically killing off Stane. Dude should have found a way to, if not walk entirely, flee from the U.S. and still live large as an international weapons dealer. A constant reminder for Tony.
That's the films, though. Getting back to games, this is a great way to help players put their own talent into perspective. Inventive builds can be turned against them, and sometimes the rules don't let you do things for a reason. Rob introduced the "super" arms race to this campaign, at least from an in-story perspective. He and the group can bear the consequences and it will deliciously lead into future plots... unless TheScarlettTroll veers dramatically from the films. :)
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