Calling Your Shot

22nd Jul 2022, 12:00 AM in Trials Of The Tesseract
Calling Your Shot
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Average Rating: 5 (1 vote)
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Author Notes:

22nd Jul 2022, 12:00 AM
Maybe it's a me thing, but guns in tabletops never cease to make me laugh, just because they highlight how ridiculous the power-scaling can be.

Warpriest swings a hammer hard enough? Yeah, I totally believe he can kill a mook in one hit.

Here? Of course he's not dead, he only got shot in the back of the head. XD


22nd Jul 2022, 1:18 AM
Depends on the circumstances?

Games tend to skew towards improving odds of survival, but even IRL, some very "lucky unlucky" people get shot in the head but their skull is able to absorb and/or deflect enough of the force that they get a nasty flesh wound, but not much worse. I am a bit curious, though; your comic mentions the target is outside of Peggy's first range increment; does that affect damage as well? Glass isn't exactly a great shield, but is there enough "substance" to it to have affected the bullet's velocity?

I really do not know. Especially as I don't remember the finer points of the above scene, nor am I particularly versed in firearms, let alone pistols what were used by the Allies in WWII. XP Running some numbers quick in GURPS, based on what I think happened above, the driver should have a significant (but not automatically fatal) head would, and has what I would call a significant chance of dying, but max (non crit) damage isn't enough to auto-kill.

Of course, warhammer's in GURPS on't autokill all that easily, either. They have better odds than a WWII era pistol, but that is also me assuming the person swinging it has at least the weapon's minimum recommended Strength. That would be ST 12 (human average is 10). Consider that, if Peggy had a WWII-era bolt action rifle, GURPS has the damage for that at 7d pi damage versus the 2d+2 for the pistol I guessed at her having.

Oh, and if this sounds like a nitpick, my apologies. You got me curious and... then I spent over an hour looking stuff up so I still wanted to post my thoughts, but didn't take super long to mind phrasing. ^^'
22nd Jul 2022, 11:43 AM
So Pathfinder DOES have Cover, which provides a +4 to AC, but I figured since she shoots straight through the glass it wasn't enough to qualify. Range increments don't affect damage, just your ability to actually hit them.

And no worries, didn't sound like a nitpick at all.
22nd Jul 2022, 2:18 PM
Good to know me nerding out about the situation is understood as such. XD

Now to clarify, as I realize I ran two separate things together (well, maybe three or four, but baby steps XP):

1) GURPS also has a cover system

2) GURPS has a "half damage" range for most ranged attacks

3) I was wondering if Pathfinder also had a mechanic where ranged attacks do less damage after traveling a certain distance

If anyone reading this is wondering, GURPS has the half-damage stat because normally ranged attacks are going to do less damage the further they travel as wind resistance, gravity, etc. slow the projectile down. The GURPS rules for shooting through cover are complicated enough that I can't even hazard a guess as to how much difference the window makes. XD Being more or less transparent, I don't know if the window would provide much cover. Though the rest of the car might still count. Oh, and GURPS even has a range/speed table to find modifiers for hitting a ranged target... so... uh... really, Peggy's shot is pretty impressive all around. That is to say, the difficulty of the shot and the lack of lethality. XD
22nd Jul 2022, 4:31 AM
Why was the driver sickened? Was that also a side effect of failing the fortitude save?

Hit locations in pathfinder are strange, and that's coming from someone whose learning the hit locations in GURPS.
22nd Jul 2022, 11:26 AM
Soooooooo, funny thing is, I didn't actually include everything that should have happened. Called shots in Pathfinder have regular effects and critical effects. The regular effect for getting hit in the head is being sickened for 1d4 rounds. The critical effect is being staggered for 1d4 rounds if they fail a Fort save, plus they take 1d6 to Int, Wis, or Cha (determined at random) and they also suffer the regular effect.

Innnnnnnn hindsight, the whole thing is kind of ridiculous and I probably should've just made something up since they're explicitly running a different system, but I'm just kind of used to guns being... I don't want to say "underpowered" since they're ranged weapons that hit at Touch AC, but definitely less effective than you might expect guns to be otherwise. So for me, "it does all this stuff but doesn't kill" was just crazy enough to track. XD

Ah well, that's what errata is for. ;)
23rd Jul 2022, 4:44 AM
I like that it's literally from the Pathfinder rules, makes it seem more real how weird rp rules can be.

Also I was wondering, how do you make this campaign comic? What programs you use? I'm thinking of making my own, so any guidance you can offer would be awesome.
23rd Jul 2022, 4:50 PM
A fair point. XD

Currently I use Paint 3D to make Avengers... Adventure!!!, buuuut it's also pretty basic and limited in functionality, so I'm planning to look into potential alternatives post-Avengers. It's fine for what I'm currently doing, but there's some pesky limitations on font size and saved colors and such. Plus I have some other ideas that I think might be easier to implement with a different program.

Best of luck with potentially making your own, hope this helped, even if in a "this one's probably not the best option" sense.
24th Jul 2022, 11:19 PM
Huh... as a possible "reference" book for future jokes, though an (admittedly) dated one, consider Murphy's Rules!
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