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1st Feb 2023, 12:00 AM
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1st Feb 2023, 12:00 AM
When you already know you're one of (if not the) strongest people around, you can afford to take a risk. Especially if there's valuable intel to be gained.
1st Feb 2023, 7:00 AM
This part of the movie is one that I hate. Pointing a pistol at the Hulk is stupid. If you gather a squad against the Hulk you at least should arm them with anti-tank rifles.
Hulk is not THE strongest person around. That would be Sentry.
1st Feb 2023, 5:47 PM
Off Duty Rules Lawyer
I think the Hulk would still outrank him, Hulk's whole thing is that he has infinitely scaling Strength as long as he gets angrier and angrier, like an inbuilt Power Gem. Someone with all of the Infinity Gems could beat both of them but that's because at that point they have root access to the fundamental aspects of reality (Side Note: Reality Gem is obviously the best one so Franklin Richards would be the strongest around). Sentry might technically be a reality warper but his powers more or less happen to him, Even if Banner isn't in control of the Hulk the Hulk or some aspect of it has control of them, but I guess you could say The Void is the strongest person around
1st Feb 2023, 10:21 AM
Being a "survival monster" can also help.
now for my tangent:
I mean, even with all his Strength, if the Hulk didn't have the... whatever the relevant D&D/Pathfinder terms are. In GURPS, it would be Health (I think that's more or less the same as Constitution), Hit Points (mostly the same*), Damage Resistance (subtracts from damage before wounding modifiers), Damage Reduction (Damage below X can be ignored**), miscellaneous beneficial modifiers to your Health (HT) rolls, and Active Defenses (Block, Dodge, Parry). Actually, the Active Defenses probably don't matter much to Hulk. Oh, and then there's a whole class of stuff in GURPS like Extra Life, Hard to Kill, and Unkillable. That last one comes in three levels; the first just means you don't suffer decline due to non-crippling injuries and don't die until you hit automatic death***. The second level includes the first level's benefits but adds that, when you do die, you're not completely dead but reduced to some sort of (more or less) invulnerable state that can be revived with proper procedures (a la Dracula in some stories), The third level also includes the benefits of the first, but once you're dead you heal (at your normal rate) and when you've healed enough, you revive. The specifics for all of these can be tweaked, from your specific body reviving where it fell to you just getting a brand new body (kind of like a video game respawn).
Just so this doesn't seem like such an extreme tangent; I remember comic book Hulk, circa the 90s, being hit with an energy beam (or something like that) that reduced him to nearly being a skeleton with some charred flesh still on it and... he never even fell down. After the blast stopped, he wasn't even dead and just needed a few seconds before his body healed itself in a manner that Wolverine couldn't (at the time; now Wolvy can).
*GURPS has lower HP totals on average, but you can drop to -5xHP (negative five times your max HP) before death is
. GURPS does base HP on Strength (ST) instead of Health (HT), because "realistic" Hit Points in GURPS are tied to your musculature... and because it helped for balancing out ST versus HT, which both have the same Character Point Cost in GURPS.
**I'm doing this off the top of my head, so I might be mistaken about this particular mechanic
***Or no decline and you're immune to non-crippling ones. Again, going by memory and I don't take this one all that often. Oh, and it might even be -10xHP instead of -5xHP for automatic death; normally, -10xHP is only relevant because GURPS states that, by that point, stuff like the Resurrection Spell won't work on you.
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