Complications

22nd Mar 2021, 12:00 AM in The Strange Game of Dr. Banner
Complications
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Author Notes:

22nd Mar 2021, 12:00 AM
I guess technically it's not really a "save" since he's trying to let an effect happen, but as you can probably guess, Banner/Hulk are a unusual build even by tabletop standards. And it runs off his Will Save in-game, so it seemed easier than creating an entirely different name for it.

Comments:

22nd Mar 2021, 12:46 PM
Otaku
If it helps, you could refer to it as a "Check". Me being me, I'm taking that term from GURPS... I think. I dunno. I thought it was pretty common in most RPGs, so for all I know, I got it somewhere else and GURPS doesn't even use it, either. XD
22nd Mar 2021, 11:22 PM
Shoot, that would've been a smart idea. >.>

Oh, how'd you like the Incredible Hulk movie, assuming you still got around to watching it?
23rd Mar 2021, 12:06 PM
Otaku
I don't think anyone will hold it against you if you change it. I mean, keep it that way if you like, it isn't going to be a problem either way. You're not massively rectonning anything... unless you had this elaborate plot aspect based on how it is a Save but it isn't really a Save. XD

...and you'd think I would have watched The Incredible Hulk by now. The Blu Ray is in the living room, by the Blu Ray player. However, every time we plan on it, something comes up. XP Hopefully sometime this week or weekend.
18th Dec 2021, 7:14 PM
Wildwolf42
"You know, I've figured something out... You can choose to fail saves on purpose" instead of "I'm always angry"
19th Dec 2021, 12:46 PM
Otaku
Quite true! As usual, I'll reference the main RPG I've played (GURPS), but one thing I didn't like is that there isn't really a mechanic for someone with a problem who nobly tries to resist.

You read that correctly. The game warns you can be penalized if you take Disadvantages but, instead of role-playing them out, you're constantly trying to roll to resist them! The rule was made with good intentions; don't (for example) play someone with Greed who is only "Greedy" when it is convenient and does their best to avoid it the majority of the time. However, as many know first hand, we'll spend a lot of our lives trying to avoid our vices, some struggling and succeeding quite often while others fail quite often. In fact, the same person might conquer one vice but still fall prey to another. For a game system that let's you micromanage if you want, I never liked that the core rules didn't spell out how to handle:

Character who wallows in their vice.
Character who strives to overcome it.
All the shades in between!
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